April 1, 2008

Developing Games in Java (New Riders Games)

Editorial Reviews
Book Description

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

From the Author
"During the course of writing Developing Games in Java, I would inform friends that I secured the movie rights to the book. My sister kept saying that I was going to end up on Oprah's book club. On breaks I would get a head rush from standing up too fast, and have hallucinations of 3D vectors, anonymous inner classes, and graph algorithms implemented in Java. I would walk into the living room and say "I can see in 3D!" and my roommate would just nod politely.

But I try to keep the blatant lies out of this book. Instead, Developing Games in Java is filled with tons of useful game programming information. And not just because New Riders chained me to my desk - mostly because people wouldn't stop bothering me until I told them everything I know. Which is a good thing, because I tend to forget everything I know, but now that I've written it down, I can re-learn stuff I've forgotten. If it's too confusing, you can always wait for "Developing Games in Java: The Movie" coming in 2004.

Product Details
  • Paperback: 1008 pages
  • Publisher: New Riders Games (August 31, 2003)
  • Language: English

Link :http://rapidshare.com/files/103995705/New_20Riders_20-_20Developing_20Games_20in_20Java.chm

Password : http://multimediaebook.blogspot.com

March 26, 2008

Dreamweaver MX Developer Certification Study Guide

Book Description
The only classroom-based training and self-assessment system! Osborne's Dreamweaver Developer Certification Study Guide provides 100% complete coverage of all objectives for this challenging exam. Based on 300,000+ hours of IT training experience, the book contains hundreds of practice exam questions and hands-on exercises. The CD-ROM features full practice exam software with interactive tutorials and site building labs.

Book Info
Provides complete coverage of all objectives for the Dreamweaver MX Certification Exam. Included are hundreds of practice exam questions and hands-on exercises. Softcover. CD-ROM included.

Product Details
  • Paperback: 639 pages
  • Publisher: McGraw-Hill/Osborne Media; 1st edition (September 16, 2002)
  • Language: English
Link : http://rapidshare.com/files/102521517/dreamweaver_20MX_20developer_20ertification.zip

Password : http://multimediaebook.blogspot.com

Dreamweaver MX Weekend Crash Course

"strength is it's rigid structure" (MacFormat, December 2002)

Book Description
* Updated coverage of the new version: Enhanced and detailed coverage of all the newest features in Dreamweaver over the span of a weekend.
* Series features: Easy to follow 30-minute sessions make learning Dreamweaver simple and fast! Each session is designed to take 30 minutes to complete, so the Crash Course is an intense 15-hour learning period beginning on Friday evening and ending on Sunday afternoon.
CD includes self-assessment software so readers can test their knowledge of ActionScript, plus author source code and examples.

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Product Details
  • Paperback: 400 pages
  • Publisher: Wiley; Pap/Cdr edition (June 15, 2002)
  • Language: English
Link : http://rapidshare.com/files/102521512/dreamweaver_20mx_20weekend_20crash_20course.pdf

Password : http://multimediaebook.blogspot.com

Wireless Game Development in C/C++ with Brew

Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW™ uses QUALCOMM®’s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK™ and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.

  • Capitalize on the popularity of programmable mobile phones by developing your own game.
  • Explore how to use the BREW SDK™ to apply existing game development techniques to mobile gaming.
  • Discover how to incorporate text, menus, and dialogs into a graphical user interface.
  • Understand the process for having your application receive the TRUE BREW™ designation.
  • Learn various techniques for optimizing your code.
  • The companion files can be downloaded from www.wordware.com/brew. These include all the source code, the Mappy tile map editor, and a demo of Cosmigo Pro Motion.

Link : http://rapidshare.com/files/102521568/wordware_20publishing_20-_20wireless_20game_20development_20in_20c_cpp_20with_20brew.chm

Password : http://multimediaebook.blogspot.com