Creating interesting and detailed surfaces for objects and characters in 3D is a process many artists find complex and confusing. LightWave 3D 8 Texturing demystifies this task with a thorough discussion of how to use the various LightWave 3D tools to create stunning textures.
- Utilize texturing theory to create any type of surface you wish.
- Use the various options in the Surface Editor to affect your textures.
- Work with textures using vertex color maps, gradients, weight maps, and image maps.
- Manipulate layers in the Texture Editor.
- Apply textures with projection techniques and UV maps.
- Enhance your surfaces using image filters.
- Create metal, wood, and organic surfaces by working through a series of tutorials. ,
- Tutorial files and completed examples
- Demo versions of Deep Paint 3D® and Deep UV™ from Right Hemisphere and BodyPaint 3D R2 from Maxon
- Models from various artists for your own use
- Color images of all the figures in the book
Link : http://rapidshare.com/files/102521797/wordware_20publishing_20-_20lightwave_203d_208_20texturing.pdf
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