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March 26, 2008

LightWave 3D 8 Texturing


Creating interesting and detailed surfaces for objects and characters in 3D is a process many artists find complex and confusing. LightWave 3D 8 Texturing demystifies this task with a thorough discussion of how to use the various LightWave 3D tools to create stunning textures.

  • Utilize texturing theory to create any type of surface you wish.
  • Use the various options in the Surface Editor to affect your textures.
  • Work with textures using vertex color maps, gradients, weight maps, and image maps.
  • Manipulate layers in the Texture Editor.
  • Apply textures with projection techniques and UV maps.
  • Enhance your surfaces using image filters.
  • Create metal, wood, and organic surfaces by working through a series of tutorials.
  • ,
ON THE CD:
  • Tutorial files and completed examples
  • Demo versions of Deep Paint 3D® and Deep UV™ from Right Hemisphere and BodyPaint 3D R2 from Maxon
  • Models from various artists for your own use
  • Color images of all the figures in the book
3D artist Leigh van der Byl has worked professionally as a texturing artist, modeler, and lecturer in the visual effects industry for a number of years. She is a member of the advisory board for Keyframe magazine, a manager for CG Talk forums, and a contributor to CGNetworks. She has also contributed a number of tutorials to newtek.com. She lives in Cape Town, South Africa.

Link : http://rapidshare.com/files/102521797/wordware_20publishing_20-_20lightwave_203d_208_20texturing.pdf

Password : http://multimediaebook.blogspot.com

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