.

March 24, 2008

Programming the Nintendo Game Boy Advance:


Book Description
Develop your own games for the Nintendo Game Boy Advance! Now you can write, compile, and run Game Boy programs right on your Windows desktop! "Programming the Nintendo Game Boy Advance: The Unofficial Guide" will show you how you can use the free HAM SDK to create your own games for the Game Boy Advance. When you?re ready to take the game off of your desktop and run it on a real Game Boy, you?ll get plenty of coverage on your options with multi-link cables and flash linkers as well as details for purchasing either. Staying focused as a true console programming book, "Programming the Nintendo Game Boy Advance: The Unofficial Guide" gives you the tips and skills that you need to develop a career as a console game programmer. All you need to get started is experience programming with C and professional game programming aspirations.
About the Author
Jonathan S. Harbour has been an avid gamer and programmer for many years and holds a degree in Computer Information Systems. He has written many books on the subject of game programming, including Microsoft Visual Basic Game Programming with DirectX®, Microsoft Visual Basic .NET Programming for the Absolute Beginner, Beginner?s Guide to DarkBASIC Game Programming, and Game Programming All In One, 2nd Edition.
Product Details

  • Paperback: 385 pages
  • Publisher: Course Technology PTR; 1 edition (December 31, 2005)
  • Language: English


Link

http://rapidshare.com/files/102009607/Gameboy_20Advance_20Programming_20Manual_20v1.1.pdf

No comments: